Skills

Skills

  • The background skill system will be used.
  • Acrobatics: Jump is no longer a feature of Acrobatics; instead, Jump is now part of the new skill, Athletics. Fly is now part of Acrobatics.
  • Athletics (Str): Climb and Swim are now part of this new skill. The Jump rules are also now part of Athletics.
  • Climb: No longer a skill: see Athletics.
  • Craft and Profession: The alternative craft and profession rules will be used.
  • Fly: No longer a skill: see Acrobatics.
  • Knowledge (Arcana): No longer identifies occult and psychic phenomena.
  • Knowledge (Dungeoneering): No longer identifies aberrations. Is now a background skill.
  • Knowledge (Occult): This new skill identifies aberrations, occult, and psychic phenomena (as Knowledge (Dungeoneering) and (Arcana) used to.)
  • Swim: No longer a skill: see Athletics.
  • Classes or features that treated any of the above-altered skills as class skills instead treat the appropriately-changed skill as a class skill (for instance; a trait that allowed climb to be treated as a class skill instead causes athletics to be treated as a class skill.) Features that only affected one aspect of a changed skill still only apply to the affected aspect of the new skill (for instance; the monk high jump feature grants a bonus to jump checks, which was previously part of acrobatics. Despite now being part of athletics, high jump still only applies to jump checks.)
  • Retraining Skill Ranks
    You can retrain skill ranks you have assigned to skills. Retraining skill ranks takes 5 days. When the training period ends, reassign a number of skill ranks up to your Intelligence bonus (minimum 1) character level, removing them from your existing skill (or skills) and adding them to a different skill (or skills).

If retraining skill ranks means you no longer qualify for a feat or other ability you have, you can’t use that feat or ability until you meet the qualifications again. (Or you can retrain that feat or other ability.)

Skills

Drunken Dragons Gulthor