Class Changes

Class Summary of Changes
Cleric Reduced combat prowess, delayed spell access, gain divine obedience
Druid Reduced combat prowess, delayed spell access, gain druidic lore
Fighter Increased skills, improved saves, and new Combat Stamina class feature
Gunslinger New Daring Deed class feature
Monk Significant rework to bridge gap between standard Monk and Unchained Monk
Oracle Reduced combat prowess
Rogue/Ninja Improved combat prowess
Shaman Reduced combat prowess, delayed spell access, gain shaman tradition
Summoner Unchained Summoner
Swashbuckler New Daring Deed class feature
Witch Delayed spell access, gain brew potion
Wizard Delayed spell access

Class Change Design Philosophy

Over the course of Pathfinder’s lifetime, Paizo slowly perfected the formula for designing classes, particularly as they explored the design space of 6-level spellcasters. We began to realize that martial classes (such as the fighter) with limited or no spellcasting should enjoy a d10 Hit Die and full base attack bonus progression, as well as class features that situationally improve attack accuracy; 6-level casting classes universally enjoy a d8 Hit Die and 3/4 base attack bonus progression; and 9-level casting classes generally enjoy a d6 Hit Die and 1/2 base attack bonus progression. Our class changes seek to apply these design philosophies to the outliers: boosting underpowered classes and reducing the power of some of Pathfinder’s most powerful spellcasters.

Class Changes

Drunken Dragons Gulthor