1.1 Fractional Base Bonuses
- Fractional base bonuses will be used.
1.2 Prestige Class Favored Saves
- Prestige Classes now provide the one-time +2 bonus to their favored save if the character has not already received it.
1.3 Hit Points
- Characters add their Constitution score to their starting hit points. Temporary changes to Constitution do not change a character’s hit points beyond the modification already applied for adjusting the Constitution modifier. Permanent changes to Constitution adjust this total.
Undead use their Charisma in place of their Constitution (per the undead type). The bonus hit points that constructs gain by size is doubled.
(But see the minion template.)
- Rather than rolling to determine hit points for each level gained, characters instead receive average hit points for their Hit Die, but always rounded up (regardless of whether the level gained is even or odd.) Characters with levels in PC classes still receive maximum hit points at first level.
To quickly adjust pre-printed stat blocks, simply add 1 hit point per odd Hit Die the character has (excluding the first if the character has a level in a PC class) and adding the character’s Constitution score (or Charisma, in the case of undead) as appropriate.
(Characters can still use the Hit Point retraining option to improve their hit points further, if desired.)
- Half Elves gain Additional Traits as a bonus feat instead of Skill Focus (they may still treat Additional Traits as if it were Skill Focus for the purpose of exchanging it for alternate race traits).
1.5 Optional Crafting Feat Alternative
- When gaining a level in a class that grants a crafting feat at 1st level, a player may opt to take the feat alternatively granted in Pathfinder Society play instead.
1.6 Automatic Bonus Progression
- Automatic Bonus Progression will be used with the following changes/clarifications:
- Awakening the Immortal adjusted progression.
- Properties of Magic Weapons and Armor do not count against attunement bonuses.
- One weapon and one piece of armor can benefit from your full, primary attunement bonus. (Awakening the Immortal III alters this rule.)
- When you gain access to split attunement bonuses, rather than being able to split your primary bonus between multiple items, the highest value of your split bonus instead applies to all other weapons and armor that you attune. (Awakening the Immortal III alters this rule.)
- You may attune yourself to one primary weapon and piece of armor each day and one secondary weapon and piece of armor each day. You may alternatively use your daily primary attunement as an additional secondary attunement, if desired.
- Attuning yourself to an item takes 1 minute, which generally involves practicing with the item and fitting, honing, hemming, or cleaning it to suit your specific needs.
- Attunements don’t expire unless changed. If you use your primary attunement on a new item, the item that previously held your primary attunement is automatically attuned as a secondary item, if secondary attunements are available.
- Only one character can be attuned to an item at a time. Attuning yourself to an item overwrites any previous attunement.