Tag: Archetype


  • Drunken Master

    Add the following ability to the Drunken Master:

    Drunken Sway (Ex): At 1st level, when a drunken master becomes inebriated from alcohol, they become loose and limber, relying on instinct rather than thought. The alchemical bonuses a drunken

  • Chosen One

    Add the following to the Religious Mentor ability:

    Additionally, the Chosen Ones familiar gains the Speak with Master familiar ability at 1st level rather than 5th.