House Rules

At a glance, the following changes might seem to provide a significant advantage to the players (to the point of trivializing the gaming experience), but bear in mind that these changes don’t only apply to the PCs. Enemies will also be sturdier with greater combat options. The net result should maintain a similar balance to the base game, but open up greater build diversity, allow players to participate in more skill-based situations, and better reward good tactics.

1. Character Advancement
1.1 Fractional Base Bonuses
1.2 Prestige Class Favored Saves
1.3 Hit Points
1.4 Race Changes
1.5 Optional Crafting Feat Alternative
1.6 Automatic Bonus Progression
2. Skills
2.1 Background Skills
2.2 Skill Changes
3. Feats
3.1 Revised Feats
3.2 New Feats
4. Traits
5. Class Changes
5.1 Fighter Changes
5.2 Rogue Changes
5.3 Summoner Changes
5.4 Swashbuckler Changes
5.5 Monk Rebuild
6. Archetypes
6.1 Archetype Changes
6.2 New Archetypes
6.3 Familiar Archetype Changes
7. Miscellaneous
8. New Spells

House Rules

Drunken Dragons Gulthor