Acanthas's Harrow Reading
|S 13||D 15||C 13||I 14||W 14||Ch 12|
The Mute Hag
This is the neutral evil card of wisdom. It represents the insightful hag, a purveyor of blood pacts, treacherous secrets, and discord.
Nature: Give 6 tokens to the mind card and 3 tokens to the body card.
This is the lawful evil card of charisma. It represents a ruler who harms those he rules.
Spirit: Strength, Constitution, Charisma.
This is the chaotic neutral card of intelligence. It represents esoteric and arcane knowledge, or madness.
Body: Give ⅔ of the tokens on this card to the Constitution card. Give the rest to the Dexterity card.
The Tangled Briar
This is the lawful evil card of constitution. It represents a historical thing or creature that will have some influence on the question.
Mind: Give ⅔ of the tokens on this card to the Intelligence card. Give the rest to the Wisdom card.
This is the chaotic evil card of wisdom. The bodak represents the permanently insane, lost among lunatics and psychopaths in insane asylums. It is a card of emptiness.
The Hidden Truth
This is the lawful good card of intelligence. It represents the discovery of the greater truth within.
Abilities: Give 2 tokens to the ability card with the most tokens currently (ignore ties and this card.)
This is the neutral good card of strength. It represents quiet, unshakeable strength that withstands any hardship.
Abilities: Give 1 token to the ability card 2 cards away clockwise.
This is the chaotic good card of constitution. It represents an environment too difficult for anyone to survive without help. The sphinx may represent a source of salvation from plague.
Abilities: Give 1 token to the ability card 5 cards away clockwise.
This is the neutral card of wisdom. It represents the harsh wisdom of the natural order. The owl holds a needle that can bind life together or pick it apart.
Abilities: Steal 2 tokens from the ability card with the fewest tokens currently (ignore ties and this card.)
This is the chaotic good card of intelligence. It represents a monster that can only be defeated through trickery, or the value of humor in circumventing difficult people.
Abilities: Give 1 token to the ability card 4 cards away clockwise.
The Demon’s Lantern
This is the chaotic evil card of dexterity. It represents an impossible situation of traps, mind tricks, and sleight of hand.
Abilities: Steal 1 token from the ability card 2 cards away clockwise.